Studio inXile Entertainment, which is engaged in the development gathered on Kickstarter more than $ 4 million role-playing game Torment: Tides of Numenera summary of the game, reported the next transfer of a project.
This was announced by the head of the studio personally Brian Fargo in a new address to Baker. According to him, Tides of Numenera is already possible to go from the beginning to the end, but the developers still have to polish the details, fix buggy and add additional content not related to the main plot. Fargo also said that the script of the game already has more than a million words and the volume exceeds the Bible. In many ways, the output of the game is postponed because of the translation into other languages (including on Russian), so the game will be released not earlier than the I quarter of 2017.
Torment: Tides of Numenera – indirect continuation of the cult role-playing game Planescape: Torment, based on the edition Advanced Dungeons & Dragons. Development began after the success of the game-a Kickstarter campaign in March 2013. For a month dues game raised more than $ 4 million at the required $ 900 thousand developers have already taken up the game three times -. First from December 2014 to the first half of 2015, and then at the end of 2015. The last transfer occurred November 3, 2015, when the game moved to 2016. This shift is already the fourth.